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These battle-hardened champions lead the charge into combat and through their insights, tricks, and stratagems, they enable all who fight at their sides to achieve their full potential to triumph in the face of any adversity.Ĭall to Arms: The Warlord returns a popular archetype from older editions of the world's most popular roleplaying game to the present. Joining them is a new breed of warrior: those brilliant tacticians and inspiring leaders known as warlords. While adventurers of all kinds answer the call to battle, from courageous fighters to cunning rogues, fell wizards and wise clerics, they aren't the only ones capable of take a brave stand.

The people need champions to throw back the darkness, to take the fight to the dread enemies, and thwart their evil designs. K.C.About This Content Call to Arms: The Warlord The time for battle is now! Monsters tumble out of the dark, wicked drow hatch vile plots, demons eager to invade the Material Plane clamor at the edges of reality, and bizarre aberrations pursue mad agendas that will plunge the world and all the planes into chaos. Savign your carge and using it on the flailers would always give me a masive lead, as nothing could stand aginst them backed with a few spear men to take out archers and mages. 3-4 will be able to swarm kill and mont or uber, with only 1-2 losses against the ubers(LOTS of damage, so quick kills). A +3 Halbred with +1-2armor is a even match for any any sword and will easly over power a spear with out stoping. I beat the eniter map with out a singe beat and they were all landslides except 1 demon map. I belive my buying order was: Halberd(starts with +3 for undead) 1 point in armor Flailer(Undead Uber) 1 point in speed With the money I saved up: 3 points in spearmen, 2 more points in armor and 1 in speed all in one go. I would take the curretnly highest rated territory each time, excpet I saved the demons untill all the other unconqured regions were low numbers(<20%). After that, I got more armor and speed, as well as a few points in spear men so they could take out the ranged enenies quickly. Since you make more money per kill, and not by how quikly you win(I personally think there should of been a time bonus for alternate stratagies), this is a great stratagy, as you can get your uber quickly.

It starts at +3 and they start at 40 damage, so that means 55 damage per unit from the git go. I chose Undead and spent my first 500 on thier strong unit. After the demons, just do the territories from hardest to easiest, shouldn't be hard at all. Switch back to swords after trolls are done with their charge.Ħ.
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Feel free to spearman spam halfway through the troll charge if you wish during the troll charges: the trolls tank and kill everything.

Go ahead and do the demons now: should be easy with troll charges.
KONGREGATE.COM WARLORDS CALL TO ARMS UPGRADE
ONLY use giant trolls for charges: never make them as a single unit.ĥ.Use your gold to upgrade swords/armor/speed. Charge with swords/mages doesn't really matter.Ĥ.Go ahead and do some of the harder territories now (i did the demons, but it took me some tries, so i would suggest saving till you have giant trolls before going after those), until you have 3200 gold, then buy giant trolls. I generally go 5 swords, then 1 mage, then mass swords till i have to replace a mage. The mage really helps, so be sure to get one and replace it when it finishes/dies. Any race that has a decent uber unit and doesn't have - points in swordsmenship will work.Ģ.Start by taking some easy territories until you have 800 gold, then go ahead and buy your mage.ģ.Now, my general strategy was to basically spam swordsmen in the middle lane, with sword charges and a single mage behind them supporting them. I personally picked trolls for the uber unit, and though others despise trolls, i like them, and suggest that you do the same.
